Year: 2005
System Requirements:
Windows 2000/XP, 1 GHz processor minimum (2.5 GHz Recommended) 512 MB RAM (1 GB Recommended)Review: After the success of Brothers in Arms: Road to Hill 30, Gearbox software released an expansion to their hit game. It uses the similar graphics engine (Unreal 2.0) as its predecessor with some improvements to the enemy AI. From the many extras that you can unlock once you have completed missions, it is highly commendable that Gearbox software took an extra effort to recreate the environments and weapons to make this game as authentic as possible.This is not your everyday WWII first person shooter. You will need to employ tactics such as flanking and suppression in order to win the missions. This can be achieved by issuing orders to your squads under your command. This can be done easily by using simple controls (shift and right click of the mouse). A tutorial is also included in the game. The basic tactic used throughout the game is ordering one of your squads to provide covering fire and then you (or another squad) to attack the enemy indirectly. Unfortunately, in order to prevent from your whole squad from being massacred, sometimes it is best to do everything by yourself. In fact, blowing up tanks and Anti-tank weapons can only be performed by you. Due to the idiotic AI, occasionally your squad will cause themselves to get killed by running in front of a machine gun post, even though I ordered them to follow behind me. It also does not help that save points are also limited and you will have to repeat the same scenario over and over again. Fortunately, the game is forgiving in that after passing every save checkpoint you will be given an option to heal and revive all your squads. Overall, this game is a breath of fresh air from the usual WWII first person shooter and has more depth due to the use of actual military tactics. Rating 8/10Pros: Authentic WWII action, lots of bonus material / historical data.
Cons: Not much improvement from the original, auto-save checkpoint feature, squad AI still needs improvement, cannot directly control tanks.
System Requirements:
Windows 2000/XP, 1 GHz processor minimum (2.5 GHz Recommended) 512 MB RAM (1 GB Recommended)Review: After the success of Brothers in Arms: Road to Hill 30, Gearbox software released an expansion to their hit game. It uses the similar graphics engine (Unreal 2.0) as its predecessor with some improvements to the enemy AI. From the many extras that you can unlock once you have completed missions, it is highly commendable that Gearbox software took an extra effort to recreate the environments and weapons to make this game as authentic as possible.This is not your everyday WWII first person shooter. You will need to employ tactics such as flanking and suppression in order to win the missions. This can be achieved by issuing orders to your squads under your command. This can be done easily by using simple controls (shift and right click of the mouse). A tutorial is also included in the game. The basic tactic used throughout the game is ordering one of your squads to provide covering fire and then you (or another squad) to attack the enemy indirectly. Unfortunately, in order to prevent from your whole squad from being massacred, sometimes it is best to do everything by yourself. In fact, blowing up tanks and Anti-tank weapons can only be performed by you. Due to the idiotic AI, occasionally your squad will cause themselves to get killed by running in front of a machine gun post, even though I ordered them to follow behind me. It also does not help that save points are also limited and you will have to repeat the same scenario over and over again. Fortunately, the game is forgiving in that after passing every save checkpoint you will be given an option to heal and revive all your squads. Overall, this game is a breath of fresh air from the usual WWII first person shooter and has more depth due to the use of actual military tactics. Rating 8/10Pros: Authentic WWII action, lots of bonus material / historical data.
Cons: Not much improvement from the original, auto-save checkpoint feature, squad AI still needs improvement, cannot directly control tanks.


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